Just Flight Traffic X Cracker
It’s been over 20 years since Just Flight published the first instalment in the legendary Traffic series. 123movies twilight new moon. Now Traffic Global, the latest and greatest edition, is populating the virtual skies and making your flight environment 'as busy as it gets'. Traffic Global has been designed for the latest incarnations of Prepar3D and Flight Simulator X.
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- Forum Home Just Flight Products Traffic X / Traffic / Traffic 2005 Forum Options. Create New Topic New Posts FAQ Register Login. Traffic X / Traffic / Traffic 2005: New Topic: Show Topics Page 1 2 3 24 Topics / Topic Starter. Replies: Views: Last Post: Announcements: Forum Move By Derek, 05 Feb 2019 at 12:57pm.
- Hi Just bought Traffic Global few days ago. So after executing the installation exe and rebooting PC (Windows 10 64bit) there is no Traffic Global starting. Pressing the x-plane 11 (11.50r3 (build 115033 64-bit) plugin menu entry does not list any like traffic global.
A new update for Traffic Global has been published by Just Flight.
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The changelog consists of 59 items, addressing bugs, improvements and additions throughout the plugin. It is available to view at the end of this article.
Traffic Global was released about a month ago. It is designed to add 'high quality animated AI aircraft models in authentic airline liveries and with full 3D sound and lighting and effects,' according to the product page.
The plugin features 65 aircraft types and 860 liveries and works with more than 3,000 airports to deliver over 600,000 AI flights in X-Plane 11.
For further information and to purchase Traffic Global, see the product page on Just Flight's website. The plugin is available for £34.99.
In other Just Flight news, their DR400 was previewed in X-Plane earlier this week, whilst Air Hauler 2 was announced for X-Plane about two weeks ago. More details on the latter available here.
Traffic Global V1.0.8734 changelog:
- Add landing lights to all models. Fix some visibility rules for other lights.
- Add taxi lights and orient nav lights correctly.
- Fix a timing-related problem making certain aircraft skip taxying on initial startup.
- Fix 'Loading airports 0%' when scenery for PowerPC Macs is installed.
- Use thread-local OpenAL context to prevent positional audio interfering with other plugins.
- Correctly pass camera control to other plugins if not using a TG camera.
- Change lighting logic.
- Scale lights according to aircraft size
- Adjust engine exhaust slightly.
- Workaround for model bugs in the B772/B772F .
- Workaround for XP bug which was affecting interaction with other camera plugins.
- Keep a minimum speed on propeller RPM at low throttle
- Updated French translations.
- Highlight a cause of bad time/position calculations.
- Fix engine location bug in B772/B772F
- Potential fix for random crash when replacing aircraft.
- Fix certain aircraft being invisible when 'Allow Substitutes' is disabled.
- Update the airline list and traffic database.
- Only show taxi lights when it's dark. Vary the exact time per aircraft.
- Check for intersecting runways.
- Several updates for DataRefs/third-party access.
- Improved classification of cargo aircraft.
- New schedules, new paintkits for freighters.
- Correct the names for Vueling A319 and Nordwind A321
- Fix corrupt text or crash when Flight Board is open.
- Fix lightmap on A300-600F
- Flight board could show incorrect flights under some circumstances
- Handle cases where the source data uses passenger a/c for freight routes.
- Add handling for military-only runways.
- Fix a problem with aircraft reversing not checking whether the adjacent taxiway is clear correctly.
- Try to hard-reposition aircraft on the ground on startup if an intermediate waypoint is not yet ready for use.
- Show unusable parking on the Flight Path view
- 'Loading Airports' progress may not always have been correct
- Pushback may not always have headed for the correct taxiway section.
- Update traffic database to include more freight flights with correct aircraft codes.
- Stop taxiway sections being repeated if the AI is repositioned on initial startup.
- Save settings immediately when the settings dialog is closed.
- Small update to airline names.
- Use different method of setting flight level.
- Corrections to some more airline names.
- Several changes to improve calculation of clearance on approach.
- Add Tab hotkey to the radar to toggle between always-show, always-hide and auto-hide the side panel.
- Fix classification and add freighter for BAe146
- Add paintkit for ATR72 Freighter
- Fix model name for Finnair A321
- Add paintkit for A319 Freighter
- Further improvements to separation.
- Update French translations.
- Fix a previous-waypoint curve not being displayed correctly in the Flight Path View
- Major change to aircraft avoidance.
- Fix visual bug with some engine parts.
- Fix logic bug allowing aircraft to start too close to each other on takeoff.
- Increase clearance distance from the user's aircraft
- Fix some edge-cases for avoidance.
- Fix lit texture on Saab S340
- Double-sided polygons typically propellers converted correctly.
- Add PBR textures for A319Change some eagle-claw animations
- Refinements for go-around
In a surprise and unannounced move from Just Flight, the company has elected to support their flagship X-Plane plugin Traffic Global during the Vulkan/Metal beta, version 11.50.
Sourced from Just Flight's support website, the changelog for v1.0.9113 which is for Windows and macOS versions of the addon, warns that the update had been tested against 11.50's first three betas, which were current at the time of updating. It also works with the current official version of X-Plane, v11.41r1.
Currently, we're sitting at beta 4 - Threshold has been unable to confirm that Traffic Global works with this beta version, though the changelog for beta 4 looks unlikely to affect the addon's functionality.
'Given that there are several more X-Plane beta releases planned it's just not possible to guarantee that this will continue to work while the platform it is running on is changing', said the developer in the 'compatibility' section of the update log. 'If something else gets broken in future X-Plane betas then another interim release like this one will be made as soon as possible.'
A list of known issues is also available, the developer ensuring to stress that the TCAS system is completely non-functionaly. This is due to a 'breaking change in the underlying simulator', meaning that nothing can be done to fix it at this time.
There's also a reported incompatibility with VATSIM's xPilot client, though only on 'some' versions according to Just Flight.
With the major issues out of the way, here's the list provided for smaller problems:
- Transitions between certain go-around/circuit legs are not smooth.
- Airports with poorly-defined taxi routes may still use unnecessarily sharp corners.
- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and can not be worked around.
- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434.
- Wind direction at airports can still cause the runway-in-use to change far too often with variable winds being fed to X-Plane from external weather systems. A fix for this is under development but is much more involved than it seems, and is not yet ready for release. Please bear with me!
Additionally, the following fixes are now underway - to be included in a later update:
- Further work on controlled changing of airport flows
- Enable multi-runway use on a wider range of badly-defined airports
- Significant changes in how pushback routes are calculated
- Several new datarefs
- Additional help for airport designers in the Flightplan view
- Aircraft may turn off the runway too fast for specific combinations of aircraft, runway, taxiway locations and flow
- Include all paints for all models for all known airlines, not just the ones used in the default traffic database
- Several paint fixes
- More efficient networking
- Field-of-view incorrectly affecting networked displays
- Aircraft continuing a reverse-pushback all the way to the first sharp junction
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Lastly, the list of changes in the update. These are:
- Compatibility with both OpenGL and Vulkan/Metal modes.
- Fix for reading radio frequencies for certain airports.
- Additional logging around the pseudo-ATC. If the above fix doesn't help, please contact support with your log.
- Crash fix for random crash which was possible when TCAS was enabled and you changed aircraft mid-flight.
- Crash fix for a small number of third-party schedule files which referred to a specific set of airports.
- Crash fix for random crash when removing aircraft after the density setting had been reduced.
- Potential fix for certain commercial, third-party airports affecting calculation of AI touchdown points at airports at the end of long user flights.
- Wind direction is now calculated using the airport's elevation rather than the user's.
- Fix for a potential freeze during shutdown.
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See the source post for this article on Just Flight's support website.Alternatively, you can purchase the addonfor $52.99 USD from the developer's webstore.